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LazyPix3l

27 Game Reviews

8 w/ Responses

Love this game!! Such a creative idea, and wonderfully executed!! Wish there was a little more to enjoy here, like maybe a couple more modes. Here are a couple ideas for game modes:
- A mode where there aren't any clouds at all, and you have to rely on the balloons. Maybe it could be a high score type mode, where you see how high you can go using the balloons, and if you miss a balloon and fall, it's game over. (There could also be like obstacles like floating spikes or something, idk)
-A race mode where you race a cpu to the end. Could be a lot of fun.
-Maybe like a story mode with different levels?

I'm just spitballing though, overall this is an awesome game, and I can't wait to see what else you have in store!!
-Jonah G.

yahhcheee responds:

those are cool ideas!! thank you for playing <3

we have started working on our next game and hope to show you once it's ready!

Amazing idea, and amazingly executed!!! Reminds me of something you would find on the DS, especially with the 2D x 3D style! It's a lot of fun, and something tells me I will be coming here more than once to play it! Excellent work, you should be proud.

Amazing idea for a game, and excellently executed! Punch out mixed with Friday Night Funkin, seriously great stuff! I genuinely would not be surprised to see this on consoles, this is fucking awesome man! Keep up the awesome work!

This was pretty neat! I really like the take on the game collab idea, where instead of just a normal gallery, it's a whole ass game, where the art submissions are a vital piece of it. I really think that's creative, and I wish to see more collabs like this.
And from a basic art collab standpoint, it's really fun watching all the designs! I thought some of them were pretty well designed, while others gave me quite a laugh (specifically the clock one, that one was a nice inclusion). You guys did a great job and thought out of the box for the designs of the fish, and if there is ever a NG Fishing Collab 2, I would love to be a part of it.
That being said though, the game isn't perfect. I think the thing that sticks out to me the most is specifically the gameplay. It's a pretty basic gameplay loop, and it's pretty easy to pick up and learn... but it isn't very fun. There isn't really any objective or obstacle, it's just... catch the fish. That gameplay mechanic would be pretty interesting on it's own if it had some challenge to it, or any real threats stopping you, but there is very little. As the game goes on, there is a little bit of challenge to it, like the birds and the bombs, but those are pretty easy to take care of, and there isn't much substance to them. Maybe if it was a high score based kind of game, where you had to catch as many fish as possible under a time limit, it could work. Or even just a simple lives system could probably fix this... but as it is, it isn't doing much.
Also as a gallery type collab, I was kind of struggling trying to get all the fish. Not that it's hard to get the fish, but that they just... wouldn't appear. I would keep getting repeats of the same fish I already saw, when I was trying to find the fish I haven't seen yet.
Also, the Feed the Fish section of the game was rather pointless to me, there just wasn't much to it. It's a neat inclusion I guess, but it shouldn't be a main mechanic to beat the game.
Overall though, it's a neat idea. I really look forward to see if this idea gets fully fleshed out in a sequel / later update, and everyone here should be proud of themselves. Great work everyone!

-Jonah G.

CJspellsfish responds:

I made the game to be as easy as possible to make sure nobody quit before noticing every fish, but it was overcompensation. Here are some proposed solutions to these problems:
Too easy to catch the fish: the fish will put up more of a fight and require spam clicking or something.
RNG being BS: every 7-12 spawns, there will be a guaranteed new fish.
Birds and bombs are inconsequential: yeah maybe some lives system or make different birds act differently.
Feed the Fish pointless: I planned there to be more rewards on this, like costumes for Colby (that’s the fisher’s name.) I also had the idea for the Big Fish to compete in duck life or chao garden style competitions. It’s basically there for padding and to make room for lot stuff that I didn’t include in order to release sometime this year.

One of the most creative concepts for a game i've seen! The artstyle and overall vibe is just super pleasant and just makes me feel weirdly cozy. The music is great, though it does get a little repetitive due to there only being two tracks, but it's not that big of a deal. Regardless, super underrated game and I hope it gains more attention! Wonderful work.'

SIDENOTE: You could potentially get farther in this game by right clicking, then hitting Rewind and Forward, so you might want to disable that (if that concerns you).

HOLY SHIT CONGRATS ON 1ST PLACE

NevaZ0r responds:

Yeeeee :3

I am way more invested in this than i should be.

HOLY HECK IT FINALLY CAME OUT YES YES YES YES YES

EDIT: Okay, now that I've actually PLAYED the thing, IT WAS AWESOME!!! Everyone did stellar work, great animation all around, I mean it! Well done to everyone who participated, and thank you Noodle for making this collab, it means a lot to me.

If I were to give some constructive criticism though (specifically to Noodle), I'd code it in actionscript2 instead of 3 so that ruffle can play it, I was kind of disappointed today when I tried to play it at school but I couldn't download Newgrounds Player because I needed the admin password.

But eh, that's just me, and these nitpicks don't affect the quality of the collab, which is of course stellar work. Well done to everyone, and I look forward to hopefully working with you guys again!

This game is way too much fun.

Hard as balls, but super fun. I think the visuals need to be improved, but otherwise, you have a great game my friend.

aslanjx responds:

Thanks my guy

i like making cartoons :)

Age 18, Male (He/Him)

school is dumb

getting milk

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